#ifndef ENEMYFALLING_H
#define ENEMYFALLING_H

#include <QGraphicsPixmapItem>

class Enemyfalling : public QGraphicsPixmapItem
{

public:

    Enemyfalling(QPoint _pos,QPixmap _pixmap);

    int mMoveSpeed;
    void EnemyfallingMove(QPoint _dir=QPoint(0,1));


};

#endif // ENEMYFALLING_H
